On Monday I implemented a simple C++ AI with a behavior tree, and, at long last, the performance of these AIs is better than any of my previous attempts. C++ Behavior Trees are the way forwards. [Besides, it's about time I had an Unreal C++ piece on my portfolio!]
The rest of this week was spent mostly on writing the paper, as I'd gotten a bit behind on that front, and implementing some more of the airport & behaviors.