Student Projects

While these student projects do not accurately represent what I’m capable of these days, I believe it’s important to not forget how far we’ve come, and how we got where we are now. As a result, I’ve opted to keep these projects on this website, as a testament to the progress I’ve made over the last number of years since graduating.

Crystal Mech

Crystal Mech is a Top-Down Sci-Fi-Magic Bullet Hell. It's designed as a co-operative game for 1-4 players. It was created for a Game Jam in 2018.

Ruins of Xolotl

Ruins of Xolotl is a 2.5D Top-Down dungeon crawler with an Aztec setting. It's both a co-operative and competitive game, designed for 2-4 players! This was creates for a Game Project at DAE in 2018.

TimeWarp Prototype

TimeWarp is a Puzzle Game in which the player can manipulate time in various ways. This was a passion project for which I made a working prototype of the game mechanics, but my interests eventually shifted elsewhere.

Geometry Shader

A Crystal Geometry Shader made in HLSL, and implemented into a game engine. This was made for an assignment for Graphics Programming at DAE, but the choice for a Crystal Shader, and the implementation of it were entirely my own.

Thor: Bring the Thunder

Vertical slice of a 2D platformer game; made in C++ and using SDL to display 2D textures. The project uses Object Oriented Programming.