Other Skills

During my studies at Digital Arts and Entertainment I was taught other creative skills like modelling, texturing, rigging and level design. While these are not what I ended up pursuing, having these skills helps have a deeper understanding of the Game Development pipeline, so I’ve decided to keep these less relevant student projects represented here.

Unreal Tournament Level

This level was made for Unreal Tournament using the UT Editor. The goal was to make a level that both looked pleasing, and was fun to play, filled with height differences & interesting angles.

Mjolnir

This project used Subdivision Modeling. The model was made in 3D Studio Max, while the textures were made in Photoshop.

Steampunk Rig

The goal of this project was to make a fairly complex Rig and make it easy to use. I did not create the original concept, but did recreate this machine from scratch, and rigged it as required.