About me

Since graduating from the bachelor Game Development at Digital Arts & Entertainment (DAE) at Howest University, I've had the unique opportunity of exploring a broad range of innovative technologies as part of my responsibilities as a researcher.

This includes, but is not limited to, Virtual Reality, Motion Capture, Artificial Intelligence and, currently, Virtual Production.

Aside from getting a solid understanding of each of these technologies, my responsibilities also included mapping out game development and VFX pipelines, organizing brainstorms, as well as communicating clearly to both students and professionals in the forms of workshops and webinars, as well as giving presentations on the state of the art of AI and its applications to a wide range of audiences.

I am driven to continue expanding my skills, to continue learning, to stay up-todate with the newest developments, and to apply my knowledge and experience in a practical context.

About Howest

During my time at Howest, DAE was awarded best game development school in the world by The Rookies, for two years in a row, as well as winning the Grads in Games Educational Award in 2018! During my time working at DAE’s Research department, DAE was awarded the honor of best game development school in the world by The Rookies again in 2021!

 

EXPERIENCE:

01/09/2019-current: Applied Researcher Game Tech & AI at DAE Research

11/02/2019-14/06/2019: Intern Natural Language Processing for Games at DAE Research

Education:

2016-2019: Bachelor Game Development, Digital Arts and Entertainment, Kortrijk

2010-2016: Science & Modern Languages, KOHa Sint-Jozef, Hamme

 

Accomplishments:

 

About:

Name: Glenn van Waesberghe

Date of birth: 2 September 1998

Nationality: Belgian

Languages:

Dutch: Native speaker

English: Fluent

French: Basic

German: Basic

Programming:

C++, C#, Python, HLSL, SQL

Game Engines:

Unreal Engine 4: Fluent
Unity: Basic

 

Software:

Visual Studio, Perforce, 3D Studio Max, Adobe Photoshop & Illustrator, Blender, Substance Designer & Painter

API:

Keras (Tensorflow), DirectX, PhysX, OpenGL, FMOD