About me
Since graduating from the bachelor Game Development at Digital Arts & Entertainment (DAE) at Howest University, I've had the unique opportunity of exploring a broad range of innovative technologies as part of my responsibilities as a researcher.
This includes, but is not limited to, Virtual Reality, Motion Capture, Artificial Intelligence and, currently, Virtual Production.
Aside from getting a solid understanding of each of these technologies, my responsibilities also included mapping out game development and VFX pipelines, organizing brainstorms, as well as communicating clearly to both students and professionals in the forms of workshops and webinars, as well as giving presentations on the state of the art of AI and its applications to a wide range of audiences.
I am driven to continue expanding my skills, to continue learning, to stay up-todate with the newest developments, and to apply my knowledge and experience in a practical context.
About Howest
During my time at Howest, DAE was awarded best game development school in the world by The Rookies, for two years in a row, as well as winning the Grads in Games Educational Award in 2018! During my time working at DAE’s Research department, DAE was awarded the honor of best game development school in the world by The Rookies again in 2021!
EXPERIENCE:
01/09/2019-current: Applied Researcher Game Tech & AI at DAE Research
11/02/2019-14/06/2019: Intern Natural Language Processing for Games at DAE Research
Education:
2016-2019: Bachelor Game Development, Digital Arts and Entertainment, Kortrijk
2010-2016: Science & Modern Languages, KOHa Sint-Jozef, Hamme
Accomplishments:
Panelist on the VAF Sector Day of the Flemish Film Industry at Film Fest Gent on the impact of AI on the national film industry
Curator of a track of AI-focussed talks at Unwrap Festival 2023
Panelist on the Game for Thought podcast on the ethics of AI-Generated Art
Speaker at Unwrap Festival 2022 on "The Rapidly Evolving World of AI"
Speaker at UX Ghent's Generative Art meetup hosted by ML6
1st place at the AI Cup 2019 in the research category, organized by Hangar K, AI academy en Start It @KBC
About:
Name: Glenn van Waesberghe
Date of birth: 2 September 1998
Nationality: Belgian
Languages:
Dutch: Native speaker
English: Fluent
French: Basic
German: Basic
Programming:
C++, C#, Python, HLSL, SQL
Game Engines:
Unreal Engine 4: Fluent
Unity: Basic
Software:
Visual Studio, Perforce, 3D Studio Max, Adobe Photoshop & Illustrator, Blender, Substance Designer & Painter
API:
Keras (Tensorflow), DirectX, PhysX, OpenGL, FMOD