REAL-TIME CROWD SIMULATION
REAL-TIME CROWD SIMULATION
For my Graduation-work, I picked the topic of Real-Time Crowd Simulation. This project ended in early November 2018. Unreal C++ and Behavior Trees were used to set up complex AI behaviors, and research was done into getting the best possible performance with large numbers of AIs in Unreal Engine 4. You can also find my paper on crowd simulation in the link below.